In 2013 ideasLAB is looking for schools to participate in our Modern Learner Project. Ideally these schools would have a strong history in using modern technology and have a one to one program in place.
The project has three streams:
1. Social Learning
2. Inquiry-Based / Project-Based Learning.
3. Self-Directed Learning
For each stream we're looking to run four projects, resulting in twelve projects across the year.
1. How does the ubiquitous access content change the nature of learning in a world that is "too big to know"?
This project will explore how learning is changed when students can draw upon information from the Internet whenever they need it.
2. What are the new opportunities for learner intervention given that the world is now our sounding board?
This project will explore how the nature of intervention is changed in a network world. We will explore whether tools like twitter (but could be other tools maybe even minecraft) and simple status updates allow for new ways of intervention learning to higher learning outcomes.
3. Does diversity trump curation?
This project will explore how diversiy trumps curation and how teachers can best expose their students to learning online learning opportunities and content.
4. How do we move from personal student knowledge to collective understanding?
This project will explore how modern tecnology can be designed and used by students to build share understanding and undertake collective meaning making.
Inquiry-Based / Project-Based Learning
5. How does unlimited capacity improve the quality and subsequent learning of student projects?
This project will explore how unlimited capacity, to store and organise information, using tools such as Evernote increase the creativity and complexity of student projects.
6. How does technology increase the effectiveness to students working together on projects?
This project will explore how tools like Do or Asana can be used by students.
7. What does remix and reuse look like in the classroom?
This project looks at how we can take advantage of the ability of remixing and reusing the work of others to increase student learning outcomes. We've started working with a school on project involving student writing.
8. How can we apply the principles of agile development to learning?
This project will explore how technology can support students undertaking complex non-linear projects. It builds upon the ideas started in the Iterative Project Design Template project.
9. How can students use the learning tracks/evidence of others to make better decisions about their own learning?
This project will explore the type of learning artifacts that learners create online eg blog posts, bookmarks, tweets and how these can be used by students to make better decisions about their own learning.
10. How can students use automatically generated and other data to make better decisions about their learning?
This project will explore ideas around quantified-self, and how the use of modern technology generates data that can then be used by learners for self-assessment.
11. How does curriculum change when learning routed in online participation?
This project will explore how the Internet amplifies great ideas and how these can then be used by students to make decisions about their own learning.
12. How does participating in online learning communities help learners make better decisions about their own learning?
This project will explore the opportunites presented through the access to professionals and experts via online communities of practice. eg. How does the ability to interact and learn with professional and expert photographs in communities like Google+ or Flickr increase student learning opportunities and outcomes?